To manage player classes, select a class from the available classes.
Each player class has:
- A set of class attributes:
- Speed: affects the player movement speed
- Healing: increases or decreases the effect of all health powerups/pickups
- Targeting Accuracy: increases the enemy hitbox
- Armor: affects the amount of enemy or friendly fire damage
- Reload speed: increases or decreases the time needed to reload weapons
- A preferred primary and secondary weapon with which increased damage can be done
- A special ability, for example being able to do increased damage when using a certain powerup
Sniper[]
The Sniper is a technical expert in the handling of high-velocity rifles and gets an additional 25% range on all projectile weapons.
Special Ability[]
- Cloak: +50% weapon range and damage
- Speed: 110/100%
- Healing: 90/100%
- Targeting Accuracy: 120/100%
- Armor: 80/100%
- Reload Speed: 100/100%
Weaponry[]
Gunner[]
The Gunner is an all-round soldier class favoring heavy weapons and trained in demolition tactics. The Gunner deals 25% more damage with all explosives.
Special Ability[]
- Rage: +50% damage + 100% extra Xp
- Speed: 100/100%
- Healing: 100/100%
- Targeting Accuracy: 100/100%
- Armor: 100/100%
- Reload Speed: 100/100%
Weaponry[]
Medic[]
The Medic is a heavily-armored soldier who has the ability to heal other downed players to 50 HP instead of 30 HP.
Special Ability[]
- Shield: +100% more damage dealt
- Speed: 80/100%
- Healing: 120/100%
- Targeting Accuracy: 80/100%
- Armor: 120%
- Reload Speed: 100/100%
Weaponry[]
Scout[]
The Scout is a highly mobile Special Forces soldier sent forward to deal quick damage or to distract enemies. The Scout is capable of +25% faster jump regeneration.
Special Ability[]
- FlashOut: +50% damage + 100% extra Xp
- Speed: 120/100%
- Healing: 80/100%
- Targeting Accuracy: 110/100%
- Armor: 80/100%
- Reload Speed: 110/100%